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AI Β· Motion Β· Transfer

Motion Transfer β€” Their Movement, Your Character

Pull the performance out of any reference clip and drive your AI character with it. The walk, the gesture, the expression carry over β€” the face, the outfit, the identity stay yours. No rig, no mocap suit, no keyframing.

Reference β†’ Result

One Motion, Read Twice

Left: the reference performance. Right: your character moving with that exact motion. Same movement, your identity β€” watch a single performance travel from the source onto the character.

One reference in, your character out β€” the movement transfers, the identity doesn't change.

Highlights

Real Movement, Held Identity

Reference-driven motion, a character that stays itself, expression and gesture transfer β€” the things that make a transferred performance actually feel alive.

Drive motion from a reference clip onto your AI character β€” GOGUL motion transfer

Drive motion from a reference

Movement from a reference clip maps straight onto your character.

Character identity stays locked through the transferred motion β€” GOGUL

Stays your character

Character-Locked heroes hold their identity through the whole motion.

Facial expressions transferred to a character

Expressions & gestures

Pin first and last frame to control the motion β€” GOGUL motion transfer

First & last frame control

Use up to 9 reference images to hold the subject consistent β€” GOGUL

Up to 9 reference images

Animating a single still image

From a single still

Animate a storyboard frame straight into motion β€” GOGUL

Animate storyboard frames

Motion transfer with native synced audio output β€” GOGUL

Native audio output

● SEE IT MOVE

Frozen β†’ Alive

Drag the divider and watch a still frame come to life β€” the same character, the same frame, now moving. Left is the frozen 'before', right is the living 'after'.

Before: Character-Locked hero coming alive from a still frame
BeforeAfterlive
drag to compare

A Character-Locked hero β€” frozen still, then driven into motion.

Before: A single portrait animated from a still
BeforeAfterlive
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A single portrait, brought to life with a real head turn.

Before: A storyboard frame animated on model
BeforeAfterlive
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A storyboard frame that stops being a sketch and starts to move.

Every result starts as a still β€” drag any card to see it move.

How it works

Transfer Motion in 3 Steps

Bring a character, add a motion reference, generate. The character inherits the movement while keeping its identity.

01

Bring Your Character

Use a Character-Locked frame from GOGUL 3.0 (our image model), pull one from a storyboard, or upload your own portrait β€” any clear, front-facing image works as the identity you want to keep.

02

Add a Motion Reference

Drop in a clip of the movement you want β€” a performance, a gesture, a head turn. Even a quick webcam recording works. Seedance 2.0 Reference also takes up to 9 reference images to hold the subject.

03

Generate & Export

GOGUL maps the reference's motion onto your character and renders the clip. Review, refine the take, and export in HD β€” or chain clips for a longer sequence.

Models

Motion transfer engine Video Engines

The video models built for reference-to-video and frame control β€” pick the one that fits the shot, no tab-switching.

DreamActor M2.0 β€” flagship motion transfer engine in GOGUL

DreamActor M2.0

Flagship

Motion transfer flagship

Transfer real motion from a reference clip onto your character β€” face, outfit and identity stay yours. High-fidelity character animation by BytePlus. 3–30s input, 720p output.

Motion TransferCharacter Identity720p

Plus the rest of the reference & frame-control engines:

Seedance 2.0 Reference Fastfast reference
Kling 3.0 Profirst & last Β· cinematic
Wan 2.7first & last Β· budget
Veo 3.1 Fastfirst & last Β· motion
Seedance 1.5 Proaudio-visual sync
Seedance 2.0 Fastviral Β· audio
Features

Built to Move Your Character

Reference-driven motion with the controls real animation work needs β€” and your character's identity held the whole way.

Reference-to-Video

Drive an AI character with the movement from a reference clip β€” the subject inherits the motion, pacing, and gestures. Seedance 2.0 Reference takes up to 9 reference images to keep the subject consistent in motion.

Identity Held

Pair it with Character Lock so the animated character looks exactly like your storyboard hero β€” the motion changes, the person doesn't.

First & Last Frame

Pin a starting and ending frame and let the model interpolate the motion between them β€” precise control over how a shot begins and lands.

Animate a Single Still

Bring a portrait or a storyboard frame to life from one image β€” no rig, no mocap, no keyframing, just a reference and a click.

Use cases

Motion Transfer for Every Creator

Anywhere a character needs to move like a real performer β€” GOGUL drives it from a reference, identity intact.

Motion transfer for animation and pre-visualization β€” block scenes before  production

Animation & Previz

Animate characters and storyboard frames from a reference performance to block scenes β€” your previz moves like the final shot will, long before a full production.

Motion transfer for brand avatars and spokespeople β€” natural movement, on model

Avatars & Spokespeople

Give a brand character or avatar natural movement and expression, driven by a real clip β€” and keep it on model across every video.

Motion transfer for content creators β€” animate a portrait for scroll-stopping  clips

Content Creators

Bring a single portrait or illustration to life for a scroll-stopping clip β€” no rigging, no mocap, just a reference.

FAQ

Questions, Answered

Motion transfer takes the movement out of a reference video and applies it to a still image or an AI character. The character inherits the motion, gestures, and expressions from the reference while keeping its own appearance β€” its face, outfit, and identity stay the same.

Explore more

The Whole Creative Studio

Motion is one piece. Explore the rest of the GOGUL toolset β€” every tool feeds the next.

Get started

Give Your Character Real Motion Now

Drive an AI character with a real performance β€” their movement, your character, in one studio.

Free tier includes 5 credits. No credit card required.